SwitchMode
namespace Griff.Scenes;
public enum SwitchModeHow a Switch is worked.
Values
Section titled “Values”Lever= 0: Interact (E, Enter, the gamepad’s Y) while touching it flips it on, and again off: a lever.Plate= 1: On while something stands on it (or touches it), off again when it steps off: a pressure plate.Button= 2: Touching it turns it on for good (or forOnTime): a button, a target to shoot.