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TacticsStance

namespace Griff.Modules.Tactics;
public enum TacticsStance

How a computer-played TacticsUnit plays.

  • Charge = 0: Attacks the best foe it can reach, else walks toward the nearest one.
  • Guard = 1: Attacks a foe it can reach with a walk and a hit, else stays where it is.
  • Hold = 2: Never walks: attacks a foe already in range, else waits.