TacticsStance
namespace Griff.Modules.Tactics;
public enum TacticsStanceHow a computer-played TacticsUnit plays.
Values
Section titled “Values”Charge= 0: Attacks the best foe it can reach, else walks toward the nearest one.Guard= 1: Attacks a foe it can reach with a walk and a hit, else stays where it is.Hold= 2: Never walks: attacks a foe already in range, else waits.