TileAnimation
namespace Griff.Scenes;
public struct TileAnimationA run of tiles that animate one after another; see AnimatedTiles.
Properties
Section titled “Properties”public int First { get; init; }FramesPerSecond
Section titled “FramesPerSecond”public float FramesPerSecond { get; init; }public int Last { get; init; }Methods
Section titled “Methods”Deconstruct
Section titled “Deconstruct”public void Deconstruct(out int First, out int Last, out float FramesPerSecond)Equals
Section titled “Equals”public override bool Equals(object obj)Equals
Section titled “Equals”public bool Equals(TileAnimation other)GetHashCode
Section titled “GetHashCode”public override int GetHashCode()ToString
Section titled “ToString”public override string ToString()