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TileAnimation

namespace Griff.Scenes;
public struct TileAnimation

A run of tiles that animate one after another; see AnimatedTiles.

public int First { get; init; }
public float FramesPerSecond { get; init; }
public int Last { get; init; }
public void Deconstruct(out int First, out int Last, out float FramesPerSecond)
public override bool Equals(object obj)
public bool Equals(TileAnimation other)
public override int GetHashCode()
public override string ToString()