TileShape
namespace Griff.Scenes;
public enum TileShapeHow a Tilemap’s cells are laid out; see Shape.
Values
Section titled “Values”Square= 0: Squares in rows and columns.Isometric= 1: Diamonds twice as wide as they’re tall, for an isometric view.Hex= 2: Hexagons pointing up and down, a tile wide and tall, in rows three quarters of a tile apart with every odd row shifted half a tile right: for board games, strategy and tactics.