TileTurn
namespace Griff.Scenes;
public enum TileTurnHow a tilemap cell’s tile is turned or flipped (see Turns): flipped left to right first, if FlipX is in it, then turned clockwise by quarters. The eight ways a square can be laid down, so one picture of a belt, an arrow or a pipe points every way.
Values
Section titled “Values”None= 0: As drawn in the tileset.Turn90= 1: A quarter turn clockwise: what pointed right points down.Turn180= 2: Half a turn: upside down and back to front.Turn270= 3: Three quarters clockwise (a quarter anticlockwise): what pointed right points up.FlipX= 4: Mirrored left to right. With a turn as well, mirrored first, then turned.FlipY= 6: Mirrored top to bottom: the same asFlipXandTurn180together.