UnitOrder
namespace Griff.Modules.Strategy;
public enum UnitOrderWhat a unit is doing.
Values
Section titled “Values”Idle= 0: Standing still, ready to fight anything that comes near.Move= 1: Walking somewhere, ignoring enemies on the way.AttackMove= 2: Walking somewhere, fighting whatever it meets on the way.Attack= 3: Going after one target until it’s gone.Hold= 4: Standing its ground: fighting only what comes within reach.Gather= 5: A worker taking resources from aResource.Return= 6: A worker carrying what it gathered to a depot.Build= 7: A worker putting up a building.