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UnitOrder

namespace Griff.Modules.Strategy;
public enum UnitOrder

What a unit is doing.

  • Idle = 0: Standing still, ready to fight anything that comes near.
  • Move = 1: Walking somewhere, ignoring enemies on the way.
  • AttackMove = 2: Walking somewhere, fighting whatever it meets on the way.
  • Attack = 3: Going after one target until it’s gone.
  • Hold = 4: Standing its ground: fighting only what comes within reach.
  • Gather = 5: A worker taking resources from a Resource.
  • Return = 6: A worker carrying what it gathered to a depot.
  • Build = 7: A worker putting up a building.