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VersusPhase

namespace Griff.Modules.Fighting;
public enum VersusPhase

Where a VersusMatch has got to.

  • Starting = 0: Not begun: the fighters picked are put in as it starts.
  • Intro = 1: A round about to start: “Round 1”, the fighters held still.
  • Fighting = 2: Fighting, the clock running.
  • RoundOver = 3: A round won (a K.O., or the time up): a moment before the next.
  • Over = 4: The match won: its Win Message sent.