VersusPhase
namespace Griff.Modules.Fighting;
public enum VersusPhaseWhere a VersusMatch has got to.
Values
Section titled “Values”Starting= 0: Not begun: the fighters picked are put in as it starts.Intro= 1: A round about to start: “Round 1”, the fighters held still.Fighting= 2: Fighting, the clock running.RoundOver= 3: A round won (a K.O., or the time up): a moment before the next.Over= 4: The match won: its Win Message sent.