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VisualNovelGame

namespace Griff.Modules.VisualNovels;
public static class VisualNovelGame

What a script can ask of a visual novel, as members of Game: how the player likes dialogue read (Game.SkipUnread, Game.AutoSpeed) and the lines they’ve read (Game.HasRead).

public static bool HasRead(Game game, Dialogue dialogue, int row)
public static float get_AutoSpeed(Game game)
public static string get_AutoSpeedSaveKey()
public static string get_ReadLinesKey()
public static bool get_SkipUnread(Game game)
public static string get_SkipUnreadSaveKey()
public static void set_AutoSpeed(Game game, float value)
public static void set_SkipUnread(Game game, bool value)