VisualNovelGame
namespace Griff.Modules.VisualNovels;
public static class VisualNovelGameWhat a script can ask of a visual novel, as members of Game: how the player likes dialogue read (Game.SkipUnread, Game.AutoSpeed) and the lines they’ve read (Game.HasRead).
Methods
Section titled “Methods”HasRead
Section titled “HasRead”public static bool HasRead(Game game, Dialogue dialogue, int row)get_AutoSpeed
Section titled “get_AutoSpeed”public static float get_AutoSpeed(Game game)get_AutoSpeedSaveKey
Section titled “get_AutoSpeedSaveKey”public static string get_AutoSpeedSaveKey()get_ReadLinesKey
Section titled “get_ReadLinesKey”public static string get_ReadLinesKey()get_SkipUnread
Section titled “get_SkipUnread”public static bool get_SkipUnread(Game game)get_SkipUnreadSaveKey
Section titled “get_SkipUnreadSaveKey”public static string get_SkipUnreadSaveKey()set_AutoSpeed
Section titled “set_AutoSpeed”public static void set_AutoSpeed(Game game, float value)set_SkipUnread
Section titled “set_SkipUnread”public static void set_SkipUnread(Game game, bool value)