VisualNovelsModule
namespace Griff.Modules.VisualNovels;
public sealed class VisualNovelsModule : GameModuleVisual novels: a Stage with backgrounds and the characters on it (Character), at named positions and with expressions, directed by the lines of a dialogue (“[show Ava left happy]”, “[background Park fade]”); the Visual Novel template, a short story with three endings; and Create Stage, Create Character and Create Reading Menus in the Entity menu.
Properties
Section titled “Properties”public override string Name { get; }Methods
Section titled “Methods”protected override void AddTo(GameSetup game)