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VisualNovelsModule

namespace Griff.Modules.VisualNovels;
public sealed class VisualNovelsModule : GameModule

Visual novels: a Stage with backgrounds and the characters on it (Character), at named positions and with expressions, directed by the lines of a dialogue (“[show Ava left happy]”, “[background Park fade]”); the Visual Novel template, a short story with three endings; and Create Stage, Create Character and Create Reading Menus in the Entity menu.

public override string Name { get; }
protected override void AddTo(GameSetup game)