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WaitCondition

namespace Griff.Runtime;
public sealed class WaitCondition

Yield from a coroutine to wait until IsDone is true. Made by WaitUntil and WaitWhile.

public Func<bool> IsDone { get; init; }
public void Deconstruct(out Func<bool> IsDone)
public override bool Equals(object? obj)
public bool Equals(WaitCondition? other)
public override int GetHashCode()
public override string ToString()