Ladder
Something to climb: a PlatformerMovement touching its collider climbs it with up and down, without gravity, and jumps off it with Jump. Give it a trigger collider as tall as the ladder. (Tilemaps have Tilemap.LadderTiles for ladders painted into the level.) Put a one-way platform at the top to stand on; climbing passes through it both ways.
Requires: Collider (a trigger as tall as the ladder)
Properties
Section titled “Properties”Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.
center: true or false = true. Line the climber up with the middle of the ladder when it grabs on, so it fits through a gap in the floor. (Field: on or off.)
Scripts use it as Ladder: its methods, events and values that aren’t saved with the scene.