NameTag
Shows the name of the player an entity belongs to in its Text, e.g. on a child just above each player’s character, so everyone can see who’s who. Offline it shows Offline.
Requires: Text (shows the name)
Properties
Section titled “Properties”Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.
showScore: true or false = false. The score after the name, e.g. “Sam 3”. (Field: on or off.)useColor: true or false = true. Paint the text the player’s color. (Field: on or off.)offline: text = null. What it shows when not in a network game. Empty shows nothing. (Plain text: words it shows.) (Field: text.)
Scripts use it as NameTag: its methods, events and values that aren’t saved with the scene.