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NameTag

Shows the name of the player an entity belongs to in its Text, e.g. on a child just above each player’s character, so everyone can see who’s who. Offline it shows Offline.

Requires: Text (shows the name)

Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.

  • showScore: true or false = false. The score after the name, e.g. “Sam 3”. (Field: on or off.)
  • useColor: true or false = true. Paint the text the player’s color. (Field: on or off.)
  • offline: text = null. What it shows when not in a network game. Empty shows nothing. (Plain text: words it shows.) (Field: text.)

Scripts use it as NameTag: its methods, events and values that aren’t saved with the scene.