PlayerSpawn
A place players appear when they join, and when the scene starts. Give it a team for team games.
Properties
Section titled “Properties”Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.
team: text = null. The team that appears here: a name from Multiplayer.Teams. Empty is anyone. (Names a team.) (Field: a name.)
Scripts use it as PlayerSpawn: its methods, events and values that aren’t saved with the scene.