Thruster
Pushes its Body (and whatever it’s welded to) along Direction while it has Power: wire a button to it to lift a platform or drive a cart. A ParticleEmitter on it fires while it pushes.
Part of the Contraptions module: Contraptions, Garry’s Mod and Wiremod style: building tools used while the game runs (SandboxTools), welds, ropes and thrusters, wiring with buttons, sensors, gates, lamps and displays, and the Contraption template.
Requires: Body (what it pushes)
Properties
Section titled “Properties”Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.
force: a number = 60. How hard it pushes at full power. A crate weighs 1, and gravity pulls it with 25. (Field: a number.)direction: [x, y] = [0,1]. Which way it pushes, turned with the entity: up is (0, 1). (A direction, x right and y up: [0, 1] is up, [1, 0] right, [1, 1] up and to the right. The Inspector has a compass of the eight ways; with Distance Handles the Scene view draws it as an arrow to drag round.) (Field: its own editor: Direction.)power: a number = 0. Its input: how hard it pushes, from 0 (off) to 1 (full). Wire something to its “Power”, or set it. (Field: a number.)
Scripts use it as Thruster: its methods, events and values that aren’t saved with the scene.