Worker
Lets a Unit gather and build. Right-click a Resource and it fetches loads of it back to the nearest depot (a Building with Depot ticked) over and over; select it and press a building’s hotkey to place one of its Builds.
Part of the Strategy module: Real-time strategy: factions, units that walk around obstacles and fight, workers that gather and build, buildings that train units, fog of war, the computer playing a side, the player’s controls and HUD, playing online team against team, and the Strategy template.
Requires: Unit
Properties
Section titled “Properties”Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.
carry: a whole number = 8. How much it carries back each trip. (Field: a number.)gatherTime: a number = 1.5. Seconds it takes to gather a load. (Field: a number.)builds: text = “Farm, Barracks”. The building prefabs it can put up, e.g. “Farm, Barracks, Tower”. Each needs a Building. (Names prefabs: their names, separated by commas.) (Field: a name.)
While the game runs
Section titled “While the game runs”Not saved with the scene; scripts read them, and entity_get shows them as live while the game plays.
carrying: text. What it’s carrying, e.g. “Gold”, or empty.load: a whole number. How much it’s carrying. (Sent in a network game.)source: an entity: its name, id or path. The resource it goes back to after dropping off a load.
Scripts use it as Worker: its methods, events and values that aren’t saved with the scene.