Block
namespace Griff.Modules.FirstPerson;
public sealed class Block : ComponentShows the entity as a solid box of wall in a FirstPersonView rather than a flat sprite: doors, gates, pillars, secret walls. The box is its BoxCollider, as tall as the view’s walls, textured with its Sprite (or that sprite’s color). Move it with a Mover or hide it with a Switch to open it.
This is a component: its saved properties are on its component page.
Properties
Section titled “Properties”Shaded
Section titled “Shaded”public bool Shaded { get; set; }Shade it like the walls in the fog and dark. Untick it for something that glows: a lit sign, a force field.