Block
Shows the entity as a solid box of wall in a FirstPersonView rather than a flat sprite: doors, gates, pillars, secret walls. The box is its BoxCollider, as tall as the view’s walls, textured with its Sprite (or that sprite’s color). Move it with a Mover or hide it with a Switch to open it.
Part of the First Person module: First-person games: the world seen through the player’s eyes from a flat map (FirstPersonView), walking and turning (FirstPersonMovement), weapons, billboards and solid blocks, and the Shooter template.
Requires: BoxCollider
Works with: Sprite (its image or color covers the box); Mover (slides it open)
Properties
Section titled “Properties”Each is listed as its key in the scene file and the MCP tools, then its kind of value, its default and what it does.
shaded: true or false = true. Shade it like the walls in the fog and dark. Untick it for something that glows: a lit sign, a force field. (Field: on or off.)
Scripts use it as Block: its methods, events and values that aren’t saved with the scene.