FrameStep
namespace Griff.Runtime;
public sealed class FrameStepOne step of the frame: a named piece of work in a FramePhase, belonging to a GameSystem (a script’s, or one of Griff’s that keeps track of something) or to the game itself.
Properties
Section titled “Properties”public StepId Id { get; }The step’s id, which a module’s step names to go next to it (see Steps).
public string Name { get; }public FramePhase Phase { get; }System
Section titled “System”public GameSystem? System { get; }The system the step belongs to, or null for the game’s own bookkeeping.
Methods
Section titled “Methods”ToString
Section titled “ToString”public override string ToString()