INetState
namespace Griff.Scenes;
public interface INetStateA component that says for itself what it sends in a network game, besides its saved and SentAttribute properties: values it keeps in a form that can’t be sent as it is (a board’s gems, sent as lines of text), or a property it doesn’t send just now.
Methods
Section titled “Methods”Network
Section titled “Network”public abstract void Network(NetState state)Says what’s sent (called when the entity joins a network game, the same on every machine): add values to state, or skip properties.